Bookmark: a Quick History & Ethos of The Digital Garden
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Topography over Timelines - Gardens are organised around contextual relationships and associative links; the concepts and themes inside each notice decide how it is connected to others. Continuous Growth - Gardens are never completed, they're constantly growing, evolving, and altering. Imperfection & Learning in Public - Gardens are imperfect by design. They do not hide their rough edges or claim to be a everlasting source of truth. Playful, Personal, and Experimental - Gardens are non-homogenous by nature. You may plant seeds (https://augustnxfj80135.blog-a-story.com/) the same seeds as your neighbour, however you will at all times find yourself with a different association of plants. Podcasts, movies, diagrams, illustrations, interactive web animations, tutorial papers, tweets, tough sketches, and code snippets ought to all dwell and grow in the garden. Should you give it a little bit of forethought, you can build your garden in a manner that makes it easy to switch and adapt. Platforms and technologies will inevitably change. Using outdated-college, reliable, and extensively used net native codecs like HTML/CSS is a safe wager.
Greater than some other side, the thing that has at all times fascinated me probably the most about computer systems is the infinite potential for exploration they offer. You possibly can create anything--whether or not actual or imagined--inside a computer, after which you may make it do anything you need. You're free to attempt to make your creations mimic the actual world as a lot as attainable, or you are free to go ahead and bend whatever rules of reality you want. Not surprisingly, a majority of pc packages that embody this spirit are video games. Games are fun, but games will be more than just pure leisure. Games can enlighten individuals and make us suppose in special ways in which a passive form of media, like a movie, cannot. The programs listed on this web page are, for probably the most half, clearly games, although there are just a few that some might argue are some form of software hybrid; maybe "edutainment" (leisure software program for the purpose of training), or actual-world simulation.
Nonetheless, I fairly loosely use the label "game", and hope that nobody will probably be offended by this usage. I also hope that no one will probably be moved to think of those programs as shallow or insignificant just because they're experimental or because they're "video games". Although, after all, some of them are also just for enjoyable. Nonetheless, these are packages which I consider deserve special recognition as defying the commonly held ideas about what a pc recreation can or must be. Creativity, exploration, and experimentation are three quite different things, so it's maybe appropriate to spend a moment distinguishing how each of these labels applies to a computer recreation. Although "Creativity" suggests originality on the part of the sport designer, what's maybe extra essential is how much creativity the sport allows for (and encourages in) the player. A recreation like Stunts, the basic automotive-racing game, is enjoyable simply because it provides you lots of quick vehicles to race around, but it surely additionally developed a small subculture of observe designers because of its in-recreation observe editor.
Games like this, which permit you to freely modify them, allow for you to precise your personal creativity, bending the game in instructions that even the designer(s) likely did not foresee. Although many games today encourage exploration, they usually accomplish that by the brute-force method of simply having very massive gameworlds which require too much of data. The classic RPG Betrayal At Krondor proudly boasted 224 million square toes of house to explore at your will. That's clearly a number of ground, but contrast this with the extremely-easy Game Of Life, which doesn't need much code and has very simple rules, however which enthralled folks for months on end when it got here out. The depth of a sport would not essentially need to be in simply how large it is; a sport can derive infinite depth with the best idea. Finally, "Experimentation" is sort of a double-edged sword. As in other types of artwork, like music and films, experimentation tends to lead to genuinely bizarre issues that make you marvel whether or not they're brilliant pushing the envelope of what a medium is capable of, or just completely wasting everyone's time.